2009 Nissan GT-R has shown in our garage. Just like how we spent 1973 transfixed videos in order to save the ship Vertibird toy, we slathered over every specification sheet and photos of the new GT-R, since the concept was shown in 2005 at the Tokyo Motor Show. And in each case, we finally have to control one. GT-R, of course, the biggest, Baddest toys on the block. GT-R is mainly for the street race. Production of cars, as a rule, do not squeeze out 480 horsepower V-6, or a transfer to the rear axle. And incredibly rigid suspension feels as if it was done for the race. The car looks impressive, and tough, that has a cabin and distant feel. Corvette Z06 has some scary competition in the GT-R.

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The first real difference I noticed was the engine sound. The real GT-R makes the sound of the engine is dominated by its turbos. 3.8-liter V-6 is not especially loud or raucous, but if you give it power, with two turbokompressorami buzzing like turbines. In the game, the engine sounds more generic, just a standard engine growl. Other things that can not be replicated in the game is difficult to drive because of the low-profile tires wrapped around 20-inch wheels and a rigid suspension, as well as the general cabin noise and vibration. GT-R is not a comfortable ride, if it goes to a well-coated surface. Acceleration between real and virtual GT-R, as well play. In the game 60 miles / hour and it seems slow and difficult to obtain, which is below the speed limit. In the real GT-R, we use the gas when they receive on the highway, and by the time we looked at the speedometer, we were already at 60 miles / h GT-R has been clocked up to 60 miles / hour and at times close to 3 -x seconds. Roda acceleration really incredible. Big difference here is that it is much easier to modulate the GT-R in the pedal than the PlayStation 3 controller, which makes it much easier to control speed in a real car.

Infiniti M45x, including navigation with traffic reporting, Bluetooth hands-free mobile phone integration and a stereo system that handles many digital audio sources. The interface between two different cars - where the Infiniti has a large multi-control knob, GT-R is dependent on a number of buttons and touch screen LCD, which works perfectly. GT-R has the same voice command system, as the M45x.