In the current issue of the American video game magazine Game Informer, the role-playing game The Elder Scrolls V: Skyrim 14 pages presented ( as reported ). The issue has already arrived for some subscribers and the most important information from the preview report has been spilled into the net.

This includes the new combat system called the Bethesda developers of "dual-wielding." The player can now decide what he wants to put his alter ego in his hands. So it is not only possible for a hand out a sword while the other defended with a shield. Instead, both hands could be equipped with a weapon or shield is replaced by a spell. Alternatively, both hands with the same magic, which all the magic is stronger. The battles will be more dynamic, with freedom of the player is increased, and many different tactics are possible.

Name:  The Elder Scrolls V Skyrim - Info.jpg
Views: 1451
Size:  11.5 KB

Also, the level system works differently than in previous Elder Scrolls 4: Oblivion . Skyrim classes and can be dispensed with almost every player the same 18 skills to start with. Who now in the melee on the opponents piled loss increases, its corresponding skill and receives experience points. If you prefer to span the range increases another skill, but also receives experience points for it.

Skyrim throws are two principles in a pot: You will automatically be better in the things that one makes frequent. Simultaneously, the level system is less dependent on quests and monsters, but by this skill rises. In this case, the higher the rise of the skill, the faster you a level. This player who specialize in a skill will rise faster than players who change their style frequently, or in all things will be good. Is the level ascent is done, one can so-called "perks" to choose between certain skills and increase the already Fallout 3 known.