The strange action title from Remedy,the encounters of Max Payne, is definitely not for everybody. Incontrast to the usual Call of Duty or Battlefield games, you wouldnot detect explosions each other second, nor will a tank nor abuilding be blown up in your face each five paces. Rather, thethird-person thriller concentrates much more with its story and itscharacters.
The story, which is told in episodes,is about Alan Wake, a mentally unstable author, who treats himself toa holiday on his wife in the picturesque Bright Falls. At thebeginning of the game it is clear that not everything is right forthe protagonist.
Further into the game, Remedy skilfullymixes among actual and gloomy nightmare sequences. In doing thus thegame becomes exhaustively action-packed. The highlight: themysterious foes just bring damage when Alan Wake has dazzled themplenty with his torch. Just then can he effectively call upon hisweaponry. Another nice estimation is that his heath can beregenerated when he is near light sources such as street lamps.
Both Max payment games invigorate AlanWake with a brilliant atmosphere. This starts on the lighting: whilelight blues, yellows and browns prevail by day, on the nightlandscapes are covered in dark blue and black tones. Remediation hasdone very considerable on the portrait of light and shadows; the gameliterally draws you into the display.
Still, it is not only the lighting thatturns heads, like the high depth of vision impresses time and again.Remediation has made tremendous panoramas that could have arrivedstraight from a postcard. For this reason we can forgive the game forthe somewhat dated textures and the not-so-modern character models.
If you feel closely and exhaustivelyresearch the levels, you will discover not only a load of mysteriesand details, but as various allusions to other Remedy games. MaxPayne fans will have a number of "Aha!" moments.
Thus now to the important part, like atthe end of the day we are not a gaming magazine. Like the firstnightmare passage has nifty tracking shots, we selected the startingof the "Nightmare" chapter for the basis of the benchmarks.In each case the tool Fraps was began from the moment the charactercan move forwards. As soon as Alan jumps off the wooden jetty weended the recording.