Up until extreme lately, if you wouldtold somebody who was a PC gamer in the mid-nineties that 2012 wouldwatch remakes of both X-COM and Jagged Alliance, they would havelaughed at you. Earlier turning misty-eyed and staring into themiddle distance although alternately mournfully singing Oh Danny Boyand muttering something about time units, probably.


Here we are, while. Firaxis' newversion of the incomparable X-COM is due later this year, and lastweek saw the release of Back In Action, a remake of 1999'sturn-dependent strategy game Jagged Alliance 2 and the first new,official game in the series as then.


There have been enlargement packs,there have been multiple abortive tries to create Jagged Alliance 3,there has been an unofficial sequel and there have been oh-so-manymods. Back in Action, though, is a re-imagining of the second game istale of employed mercenaries liberating a fictional country from itsdespotic queen. You play the essentially unseen commander of thesemercs: telling 'em where to go, who to shoot, what to shoot them on,what gear to purchase and, when you can afford it, hiring newcontract killers to attach their ranks or substitute those whosemessy deaths have been the result of your poor planning.

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What Back in Action does not require tobe, although, is an dumb and subservient homage to an old strategygame just played by individual who are now in their thirties andthink all that Call Of Battle gears material is a bit too noisy andmeat-headed. To that end, it has - slightly controversially - junkedthe turn-dependent controls and instead become a real-time affair.The isometric-fashion viewpoint stays, the non-linear campaign staysand all the characters stay.


The idea is to do it better, and to doit in a way that is arguably more appealing to new players, quite ascompare to simply to do it again. Back in Action is a scrappy affairalthough, both as a tribute and like its own game. Plain to feel at,crude till fussy of interface, and saddled on AI that falls somewherebetween remote control vacuum cleaner and stoned cat, JaggedAlliance: Back in Action does not quite meet its own noble ambitions.Till it however handles to experience meaty and thoughtful.


Most of this bases from the managementof your mercenaries: recruiting, controlling and upgrading a motleybunch of employed guns, each with their own specialisms andweaknesses. You will want stealth guys, you will require explosivesexperts, you will want medics, you will require somebody who canrepair broken weapons and most of all you will require men and womenwho are actually, really good at shooting people. It is a constantjuggling act of both tactics and economy.