Painful thumbs. That's the holdover from the heady days of Street Fighter 2 and its many sequels in the early 90s. It was the game where you didn't have to remember a telephone directory of button combos to get to the key attacks, but instead you had to factor in timing, some element of rhythm and a delicate soupçon of button mashing.
You could do quicker or slower moves, with a sliding scale of ferocity to match. Match the right attack to the right amount of time you have available before your opponent whacks you back, and generally you'd find yourself doing rather well. There were special moves, of course, but again, these required some planning to execute properly. And likewise, to make the most of the combos, you'd need to be thinking three steps ahead at the least.
Since Street Fighter 2 spawned numerous spin-offs and eventually Street Fighter 3 trundled along, many pretenders to the throne have come along. Street Fighter stayed in two dimensions while rivals such as Tekken and Virtua Fighter opted for three. Street Fighter, in spite of its gameplay genius, was simply looking dated and struggling to get much of a look-in. Criminal, but that's the way it was.



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