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Thread: King's Bounty: The Legend

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    shawn frezz's Avatar
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    Default King's Bounty: The Legend


    King's Bounty: The Legend is the "suite" of King's Bounty, DOS game from 1990 and forerunner of the Heroes of Might & Magic. KBTL is developed by the Russians in Katauri and published in France by Nobilis (USA and Atari).
    The general principle: the combat turn-based hexagonal tray, lots of armies to rub out to pass his way and / or complete quests, short sword & sorcery of Strategic old dressed in beautiful 3D.
    What differentiates mainly of KBTL homm5:
    - No multi, one big campaign for a player.
    - No resource management or construction, no city to defend it if not ruin, we focus on the 'rpg.
    - Leadership: no (few) units to upgrade the strength of armies based on the number. The number of each type of units are limited by the level of leadership of the player.
    - Exploring the world in real time: you can gallop or browse at will, without limit "tower" or "action points" (which would have been impossible in multiplayer).
    - Rage Box: a bit like the Orcs of homm5 Tribes of the East, have the player in combat with a tonnage of Rage, Mana and more used to cast spells. The Rage will accumulate when it will inflict or sustain damage, and used to invoke a kind of "genius of the lamp" to various powers and upgradeable.

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    FYI, there's no safe place to keep backups of the demo: they are not compatible with the full game. We must say that the demo is not just the beginning of the game complete, but offers enough differences cool.

    Limited choice of characters: apparently yes, but serves as a necro mage, there's no limit to the schools of spells per class, and then when the extension may be out at least a sex change But it's true, to have a look of evil that I miss.

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    roger wang's Avatar
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    I also prefer to Heroes 5, much more accessible.

    I can replay the game 3 times with the three characters starting.

    By cons I wish I could do and also scroll the map except to take the top view, much less pretty, no one sees some objects hidden in the scenery. It does not constantly rotate the map.

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    Somebody who has he done the quest in the haunted castle, where personal or skeleton asks us to bring him his head? I explored the entire castle, I tried all the tables and I do not understand the trick to move. Thank you in advance.

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    shawn frezz's Avatar
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    Well if, once it has nabbed the stuff, hunting treasures and dodging monsters stray mouse that does it well. Against damage that cannot see in the distance (the more you zoom out, the less you can tilt the view).

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    I wish I had a GPS like the witcher, especially since the maps are relatively large, and sometimes for the main quest, he must travel 2 or 3.

    Another improvement quests ending time soon an action, and not returning to Me see the other side of the map, I saw this in a game and it is therefore possible.

    Itís a good game, I'm surprised to note PC4War, which sticks to him 12/20. I sent them an email with no response so far, I think it deserves its 15/20.otherwise it is reasonable that there are elements painful, like wolves that keep you from playing 2 or 3 laps, it stuffing.

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    shawn frezz's Avatar
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    A patch to remove the Howling Wolf, worse yet what? Just to have those lev units 1-2 in his army. Fear is a mass effect balance enough, certainly, but itís not paralyzing victims either.

    The tricks to patch it is rather the lack of bonus Morale in the armed enemy units "immune" to a type of damage but were in fact a strength, etc.. But the game is rich and rather well balanced view of my Paladin niv 22 ...

    If not for those who want to go fast, rather than playing Easy I strongly advise starting with a Warrior, who may order more troops early, it accelerates the "cleaning" in Darion when one or more lots or Spirits of Rage.

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    I have a mage level 19. Now that I have access to the knight in abundance is that of happiness before level initiative was often overtaken by the enemy troops that made me the damage, now I pull the first and with improved mage who can throw out twice in one round it really hurts, I eliminate virtually all shooters in the face the slaughter.

    That said the games are well balanced as the troops over there have lots of new good blocker, such as succubus who conducts "spot exchange" between our troops and enemy troops. Suddenly he teleports from a shooter and brings corp. to corp. a unit of close combat Hard ...

    For a criticism against the game, the spirits of rage are generally quite useless. I am not the fate that forms a barrier around a unit is extra and who created a barricade in the middle of the battlefield but all the "magic" of damage is extremely low the blow minds is more a cosmetic addition of something else.

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    Truly that time I think the mage attack spirits are especially weak on the contrary of "magic outside attack" that they are very helpful.

    In any situation I speak of spirits when we reached a certain level (my current level 19) is on the early attacks minds are powerful but not as much as they live the magic of the characters, thus becoming quickly obsolete.

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    If spirits are not the unique weapon you might anticipate but it's not cat pee either and powers are clearly what tipped the balance in the fighting difficult. And when the Fantastic 4 are finally all ready to go out of their box to help their master, the tactical possibilities are pretty tenfold.

    By the way, shame on all so-called "Paladins" who take Necromancy (vile heresy!) To get the troops after every battle. And glory to the true servants of the Light that put a bit of role-play in their spinach.
    Last edited by nitesh24; 05-24-2011 at 10:31 AM.

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