The puzzle-shooter Portal 2 has many strengths.One of them is definitely the magnificent voice.Imagine puzzle without the sarcastic monologues by GLaDOS or speech flow of slightly turned in front of the robot Wheatley. But just Chell the protagonist of the game the whole adventure is not a single word on the lips.
Erik Wolpaw developer Valve announced on his own in an interview with NYU Game Center to speak on this occasion and explained why they decided to mute heroine has to. Thus we wanted to Chell komlpett not specify the nature of something but rather leave it open. In this way, the player can better identify with the figure.
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"Chell could be anyone. You selblst it might be you. Since we have the silent protagonist, and I do not know if this is a Valve-exclusive affair - but we have it. In Half-Life that is probably more difficult because it has a more realistic background and there are many conversations.Since you have to write something around it to justify why Gordon does not say a word."



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