If you start the story mode, one candecide in first for the party with which you want to go into battle,ergo England or France. Waiting to start the game with a tutorialthat explains the most important elements of the game in testmissions. The whole thing is happening here in plain text form andthe waiver of a synchronization. The problem is also the font thatcould have been more readable. In the course of the training missionthen you learn how to move units, attack with what tactics can andwhat we should attack opponents.

The control takes care ofyou from the sky, but can also zoom in the fray, but this is probablymeant only for pleasure, as the complete overview is lost. Availableduring the course of a game four different types of units: cavalry,knights, infantry and bow or crossbow. Each unit has its strengthsand weaknesses. For example, it is difficult for ranged units, tocompete against the large shields of the infantry units. Here thecavalry is needed that can run straight to the infantry.

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Overtime, you internalized the possibilities and can skillfully placeunits and conduct targeted on the battlefield. This is done by theway, in principle, quite simple, where you click on a unit that movesthe cursor over the map and confirmed the desired item by pressing abutton.Here, the movement system works much like a chessboard, withsquares. At the beginning of a mission, you have also the possibilityof its units in a limited radius to form, possibly by the same togain an advantage in bringing the archers for example, to the front.