Sacred 2: Fallen Angel Games
Hack. Slash. Grab loot. Repeat. This formula applies to the tee, Sacred 2: Fallen Angel, another first action RPG, you can toss on the pile on top of Diablo, "Titan Quest, and the first saint, now more than four years. But this is not just another paint-by - Room to take the quick-click genre that has too many of us have carpal tunnel syndrome. Despite the fact that the new game HEWS closely associated with the working methods of traditional hack and slash role-players, it compensates for the lack of innovation in monster-slaying rhythm guaranteed to hook you so thoroughly that it is possible, and were hypnotized. That, plus quite unusual sense of humor and great multiplayer support, makes the game stand apart from the pack.
At least, the game keeps you busy. Run processing tons of quests always in the forefront, which gives all the hectic, odd-job feel. It is as if the game is constantly building on it, but never gets there. Just when you think you're going to, finally, find out what the deal with elves and T-Energy is going nutso, you instead hit with another apparently random assignment to find rare herbs for zelya, searching for the lost burial chicken, to find someone is absent spouse, to kill a bunch of undead, or whatever. Only a huge number of visitors, their good variety, and so that the game is constantly hit you with these rats tooth-tooth orders keeps you interested. It is hard to miss when you have more than a dozen quests on the go. Nevertheless, the massive size of the map will sometimes annoying. Much time is spent hoofing it from point A to point B, or decide the final quests, as the game teleportation system is inconvenient and not the goal. At times you think that the world feels too big and that you are spending more time on the road than you killing of monsters and collect loot.
Audio adds even more personality. Background music and combat the effects addressed in the usual Renaissance fair string plucking and sword clash, but the game also has a unique take on some melodies and character voices. Part of the soundtrack consists of licensed songs from the German hair-metal band Blind Guardian, primarily the title track gloriously so stupid that you can not help banging your head to the opening film. Character lines sometimes consist of outlandish comments that break the fourth wall. Dying enemies would mutter things like: "I knew it, I have nothing more Extra" and "I know where you parked your car, the player!" Heroes typical shout battle cries, along with comments such as "My statistics continue to improve."



LinkBack URL
About LinkBacks


Reply With Quote