From Dust is a good example ofsuccessful digital games. The Publisher Ubisoft will rely more on therelease of new brands on digital platforms in the future. ThisUbisoft Digital Publishing Manager Paincon Thomas said in aninterview with the English branch site MCV. According Paincon it wassimply too risky to publish a game in normal trading, the "no 90Metacritic score or has been" millions of fans. A digitalrelease was associated with less risk, so the publisher of new brandssuch as Shoot Many Robots, Babylon Rising, orI Am Alive publishexclusively via digital platforms such as Xbox Live.
As a positive example of this neworientation calls Paincon the outstanding strategy game From Dust :"From Dust sold on Xbox Live and the PlayStation Network toaround half a million copies. Why? is because prices are lower and anew playing experience is necessary to give the player via digitalplatforms much more of a chance."
With such little-known titles But oneshould also consider the time of publication, is digital. So it issensible to publish such games in the first half because of"competition" is more difficult for the money the playerswhen there are several top games. The discount-week titled "Summerof Arcade 'on Xbox Live Paincon called as a good example of thatdownloadable titles increasingly at the focus of the players and alsocan be successful.



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