The developer Gearbox Software has forthe first-person shooter Borderlands 2 big plans. Among other things,the team will offer a larger game world than in its predecessor,while improving the artificial intelligence significantly. Gearboxalso dedicates the story appears to be considerably more attention.This is shown in a recent interview with the Lead Writer AnthonyBurch and the lead designer Jon Hemmingway forth. According to thestory in Borderlands 2 represent an essential component of the gamethan inBorderlands 1. The plot and its progress should be betterintegrated into the game and thus provide a more intense experience.


"In a normal mission ofBorderlands one finds the bulk of the story in texts before and aftermissions. When you sit down and read everything, you get offered acool story. But the probability is high that one - just how I do it -do not read the texts. In a common mission of Borderlands 2 tell thepeople not only keeps what you do. They'll tell you why you want todo it.Things happen right in front of your nose as part of the world.Everything is a size and the involvement of the player is a big partof the actual game action, rather than always to refer only tomission texts."