The steering wheel turned to radical action and set the sliders as in Gears of War with the promise of a rhythm "roller coaster" while it does nothing delighted us. Because what we liked in Dead Space, it was just to feel grounded by fear, definitely overwhelmed and only animated by the instinct of survival. The prospect of this time take over the event was more agonizing than enthused. Anyway, all that was before he really got us into the epic Dead Space 2. For today our fears were raised, and it is clear that the new orientation given to the game by Visceral Games was correct.
The heaviness of the first gameplay Dead Space participated fully in anguish. Be the prey is more difficult to live than being the hunter. These are summarized, the two radically different approaches proposed by Dead Space. But to find an Isaac Clark more human, more confident, more experienced in survival is ultimately determined and downright happiness pad in hand.
Clearly what we are terrified in Dead Space was to hear ringing on the other side of the cabin's steel vessel loud noises and disturbing, and must be approached slowly until , sadistic, the game decides to play with our nerves, silencing all sounds to impose a deathly silence before the attack. Classic, there are few games where it works as well. In Dead Space 2, we find this totally sound dimension, the game does not deprive to play to impress, surprise and intimidate the player.