Starting with the multiplayer designer Lars Gustavsson, the multi-player on the philosophy of the title and differences to its predecessor, Battlefield 2speaks. In developing the multiplayer parts they wanted to, according to Gustavsson from one idea goodbye from the previous model: "In Battlefield 2, we thought we" play the game the way we want it or play something else, "Now we have changed this mentality.
The goal of Call of Duty 3 is to offer many different gameplay experiences and invite all players to try it, we do not tell you how you play. That you decide yourself, " The different gameplay possibilities to the one through the various game modes ("Rush," "Conquest" and since Battlefield 1942, while "Team Deathmatch") and through varied level design expressed . come It is next to expansive maps, as is typical in Battlefield 2 even closer, narrow pass cards were in an urban setting that require completely different tactical approaches.
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Coupled with destructible environments and "Battlelog" a kind of social network for Battlefield players offer you a unique package, so Gustavsson. "Our E3 preview for Battlefield 3 read the from the gameplay trailer known map Métro is a good example of the new design philosophy of the multiplayer parts of the shooter. Metro begins operation in a vast, lush park outside of Paris. Once the attackers advance and occupy enemy positions both would stop any normal multiplayer game. In Battlefield 3 is just the beginning of a much larger journey that takes you through several different environments.



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