Powerful guns, destructibleenvironments, an advanced cover system and the creative Kill byopponents to withdraw from the Body Count shooter competition. Aboveall, the "arcade game" according to Wilson, but one thing:fun.When the scan session in a dark closet of the IDG-building, wehave verified that the developer of the Guildford studio reallydeliver on that promise.
After the brief interview, Wilsonpushes us to the controller in your hand, and we start the game. Hisenthusiasm has seized us, we are looking forward to new scenes of theFun-Shooters. Wilson explains to us: "This is an importantcenter of target". We are in the second act of the game, theheadquarters of the mysterious Organization Target ("Target"),who wants our hero to the collar. The environment is sterile, graytones dominate the picture, only the red font of countless computerterminals contrasts. Not even the enemies stand out clearly from thesurrounding matte textures.
Pausenlos hunt we salvo to salvo in thedark. Time the bullets hit our opponents, sometimes they pierce thesporadic interior. With far-reaching consequences, as two keyelements of Body Count is the destructible environment and coversystem. Much like in Gears of War entrenched ye behind crates,peering cautiously around corners of houses and shoot from asquatting position over walls. The difference is that virtually theentire world is destructible. With wild Geballe robs your opponents(and yourself) to find the opportunity to protect from flyingprojectiles.