You can know all Tiny Hawk has to offer within 45 minutes. Each payable, within the fastest time, with each level done, completed. Tiny Hawk is an appropriate title, then. You control a small pixel-art skateboarder. The 8-bit hero automatically pushes himself by the street, leaving you to ollie, alteration direction, and collect as many energy drink cans as you can in the fastest time possible earlier reaching the flag.


Keeping the 'jump' button and touching a wall bounces you from it to attain the higher areas of the easy puzzle surrounds. There are even horizontal rails to press across gaps. You can fall from these by keeping down with the D-pad. And there are springboards that release you much more prominent into the air as compared to a regular jump.


There are no traveling objects to avoid. Rather, small well-placed speed bumps and pools of water slow your advancement or reset you rear to the begin of the level. Finishing each area is simply easy, but scoring big is your main objective, on points awarded for time and number of cans obtained.


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But it's everything above within 3 quarters of an hour, as you breeze via the game's 32 levels. Once you've done everything, there's nothing else on offer. This is a game that's in desperate requirement of more levels or better still a level editor.


When it lasts, it's easy and fun. Holding your impulse high and timing jumps only right is platforming 101 by today, but the appeal has never actually decreased and its appeal is increased by strong presentation.


The music never alters,although it's upbeat and vastly catchy: deep and funky bass courts chip tune synthesis with a discordant piano as its pulse, came with by a driving drum rhythm. Sound effects are evenly well-produced. Every noise looks miniscule in nature, exactly in line with the diminutive but no less colorful visuals.