I have always detected it hard tojustify my love of automotive carnage against my severe loathing ofboy racer culture. Perhaps it is their appalling music taste, or thetendency to rev their Vauxhall Novas to death in my neighborhood attwo o'clock in the morning, but there is no escaping from the factthat I can not stand the small blighters.

Whatever the cause,my love of arcade racers which, let us face it, are easily boy racermachines - stays undiminished. The daddy of 3D arcade racers isdoubtless Namco's Ridge Racerseries, but it is been relativelyunder-represented with mobile phones. Other as compare to a decentconversion of the original few years ago, it has been left to thecares of the Asphalt series to mop up.

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Ridge Racer Drift isNamco Bandai's second attempt at a mobile Ridge Racer, and it is awelcome addition to the genre.In typical Ridge Racer fashion thereare fewer cars and tracks here as compared to in its key rivals, butevery is quintessentially and expertly crafted. There are just sixtracks and nine cars, but none is superfluous and each will receive agood workout across your time with the game.


Like always, at the heart of RidgeRacer Drift's appeal is the drift mechanic. Although it isunderstandably less refined with a mobile D-pad, it is surely one ofthe best examples of mobile power-sliding we have watched. A doubletap of either direction will send you into a drift nothing originalthere but it is the exquisitely weighted way you have to nurse andchange every slide with opposite lock that actually shines via. Wehave not watched that specific element handled like considerableearlier.

This drifting feeds an intelligent Nitro system thathas been carried over from recent console outings. There is aconstant decision to be made among initiating regular if stuntedbursts of speed or saving up for one lengthy explosion. Likesuggested at earlier, it has to be said that Ridge Racer Drift is ainstead sparse offering. The main Grand Prix mode regards only fivetours and nine races in total.

Namco Bandai has lengthy thegame's lifespan with a welcome online leader board facility and theobligatory accomplishment system, but there are only too many timesyou will need to replay the similar six tracks. As well, thecollision detection is slightly off, registering contact between carsa little too readily. This serves to effectively narrow the tracks,creating overtaking on bends a little frustrating.