When faced with the round peg that isthe RTS genre and the square hole that is the mobile or keypadcontrols, most developers tend to develop a game that shaves down thefounded genre conventions as base-building and rushing till yet itonly about fits within. What this intends that, as its PC cousin, theemphasis is no longer with building a base, sucking up attacks, andthen unleashing hell upon your foes, but instead a more organicpushing forward of a some units.
Assisting would this way ofthinking is the novel Crawler unit, which acts like both your ‘base’and your strongest unit in battle. It arrives in two forms, pickedearlier the start of each of the campaign’s 12 missions –offensive and defensive – with every bestowing its own set ofadvantages and disadvantages.
On the offensive Crawler, moreunits become available and the particular attacks are moredestructive, although the defensive model lets turrets for protectingnodes away from the front line troops. The controls are streamlinedto afford the player control above every aspects of the game’s techtree and squad management no matter where he is with the map.
Onhot-keys designated to the diagonals with the keypad, it is verysimple to begin assigning novel units to a squad and choose the nextresearch target, although simultaneously sending another to attack afoe node. Along with the excellent controls, the graphics are some ofthe best I have seen in a mobile game, on larger robots as theMastadons feeling and sounding as suitably dreadful killing machines.
There is not going to be many of themwith display at once while - not because of the expense, but becauseof the stingy unit boundary imposed with the game. On only nine unitsmaximum with a level, those hoping for the large scale conflicts ofAge of Empires or Art of War will detect C&C4’s battles alittle sparse.
This lack of troops is somewhat simpler tobring afforded the game’s emphasis with applying the 'pause' buttonto activate individual units’ particular abilities, but the lack ofa Skirmish mode is a more serious matter, particularly afforded therelatively short nature of the Campaign.