I'll share latest mobile games info here.
Enjoy your stay @ interweb[Appreciations all rest with you,i won't compell]
I'll share latest mobile games info here.
Enjoy your stay @ interweb[Appreciations all rest with you,i won't compell]
The Bourne Ultimatum
Review
Bourne or Bond? Bond or Bourne? It’s a question that every would-be secret agent has probably asked themselves countless times. Bond has the gadgets and the women whilst Bourne has all the moves. It’s a bold decision. One thing Bond does have over Jason Bourne is that his memory is still intact, something which seems to elude Bourne and forms the basis of his action packed and rather fine movies.
The game itself is a side scrolling shooter and beat-em-up which follows the story of the movie, The Bourne Ultimatum, and puts you in the shoes of the man of the moment as he punches and kicks his way through various locations from Moscow to London, eliminating the enemies who stand in his way. As you progress there are a variety of weapons to collect and use against those who oppose you, and some nifty rolling moves to master. The game moves at pace and you have a limited time to run through each level and get to the end, destroying your enemies before they destroy you.
In addition to the beat-em-up action there are some fairly run of the mill bike riding levels which require the player to navigate the obstacles in the way and get to the end in the allotted time. Even though the bike levels try and add some variety to proceedings they offer little in the way of real challenge and certainly aren’t as satisfying as the other levels.
The game plays smoothly and at a canter with non-stop action all the way. There are some nice animated touches, in particular the character movement and the handling of the pump-action shotgun. The backgrounds are detailed and attractive but the characters themselves look slightly bland in comparison.
The sound, if initially irritating to begin with, does compliment the frantic gameplay very well. The addition of some sound affects would have enhanced the gameplay further still and their omission is a disappointment.
The game does suffer from a lack of variety with the same limited punching and kicking moves being used throughout and the gameplay not really developing much from level to level. Having said that the game fundamentally is simple but fun with three levels of difficulty (the hard difficulty level being unlocked on completion of the game on ‘normal’) offering some decent challenge.
Experienced game players however, probably won’t take long to complete the game and become unsatisfied with its longevity.
The Bourne Ultimatum is a fairly no-frills game which provides some enjoyable quick-fix gaming but lacks the depth or variety to keep the hardcore gamer satisfied.
Falcon
developed by TU Communication System
Review
The following phones can runCompany U-Turn Media Group offers to mobile game players the action platform game with the weird name “Falcon”. The name may evoke that it has something in common with the army. Yes, you will shoot the terrorist in Iraq in this game.
Beginning of the game is very impressive. After short mini game, in which you will shoot the terrorists in the windows of the opposite house (similar to mini game in the Gameloft's hit “Rainbow Six Vegas”), you will be familiarized with the story. It is introduced like a comic. There are very nice pictures there and they inform you about the reasons why you enter the Falcon special unit. I was in the big expectations how the story will develop, because the intro made a very good impression on me. But there was no more storyline in the game. The game has three parts (or levels): the first part is only the short mini game (shooting terrorists in the windows), the second part is the training level and the last third part is the main part of the game made as a platform action. This main part of the game is made like one big level. It consists from several smaller parts. After finishing of each smaller part you will have full health and full ammo in your gun. If you are killed, you will begin from the beginning of the unfinished smaller part, so you don't have to begin from the beginning of the main part. But if you quit the game and begin to play the main part again, you have to play from the beginning. Never mind that you have played it already for 25 minutes, you have to begin again from the beginning. It is a big betrayal from the developers. The game is quite hard and if you want to finish the main part at once, it will take you approximately one hour. If you play the mobile games only in the public transport or during the breaks in school or in the work, it is impossible for you to finish this game.
The graphics of the game is on the average level. It doesn't reach the level of latest platform games from Gameloft (Assassin’s Creed, Die Hard 4.0 or XIII 2) or the Shadowalker from Glu Mobile. But it is not the worst in the field of platform java games. The streets of Iraq are performed nice and also the characters animations are good-looking. The main game take place only in two different surroundings: in the streets and within the building. You will face enemies on the streets an in the windows. The enemies in the streets are not very intelligent. If you duck and shoot, you will kill most of them without problems. They can also duck, but 90% of the enemies can't shoot while they duck.
I had a big problem with the controls of the game, especially with the jumping to sides. You can jump up with button 2 and jump to sides with buttons 1 and 3 in other platform games. But it is not the same in this game. If you want to jump to the sides, you have to push button number 2 and then the button 1 or 3. I tried it, but I couldn't jump exactly. The better way is to push buttons 2 and 1 or 2 and 3 simultaneously. But you will need two hands to execute it. I think that it is very uncomfortable.
The music in the game is also an average. There is a nice military melody in the menu of the game. Later, during the game there are no sounds, only the short melody when you accomplish or fail the mission. If I compare it with the platform action game Die Hard 4.0, it is very poor. In Die Hard 4.0, you can hear different real sounds of the various weapons by shooting from them, the sound of fighting with hands, the sounds of explosions, etc.
I have disconcerted feelings from the game Falcon. The beginning of the game seemed promisingly. Interesting story line in the form of the comic, mini game and the main part of the game taking place in the Iraq promised the attractive platform game with opportunity to beat the terrorists. I was disappointed by missing opportunity of saving the game progress. I think that nowadays it is a standard to have this feature in the java game. It is very time consuming to finish the game at once. The motivation of the gamers will fall very quickly. Therefore I think that this game could score especially by freaks of this genre and it is not appropriate for the beginners. The controls of the game is not simple, you will have the problems especially with the side jumps. There are many action platform games with the similar quality on the market. The best games in this genre are always developed by the platform games specialist Gameloft. Other developers must work very hard to catch up with Gameloft.
Falcon:*
Motorola V300
Motorola V400
Motorola V500
Motorola V525
Motorola V600
Nokia Series 30 color:
3510i, 3520, 3530, 3560
3586i, 3595
8910i
Nokia Series 40:
3100, 3200, 3300
5100, 5140
6100, 6200, 6230, 6560, 6610
6800, 6820
7210, 7250i
Nokia Series 60:
3600, 3620, 3650, 3660
6600, 7610, 7650
Nokia N-Gage
Nokia N-Gage QD
Sharp GX10(i)
Sharp GX20(i)
Sharp GX30
Siemens M65
Siemens C65
Siemens CV65
Siemens CX65
Siemens CXT65
Siemens CXV65
Siemens S65
Sony Ericsson F500i
Sony Ericsson K500(i)
Sony Ericsson K700(i)
Sony Ericsson Z500
Sony Ericsson Z600
Sony Ericsson Z1010
*Please also check the Developer's,
Publisher's or your Operator's
product page of
Falcon
to see latest additions and
updates of supported phones. Most of the mobile gaming enabled phones from 2006 and newer will run this game.
Holy Wars - Sons of Enoch
developed by DeValley
Review
The following phones can runThe year is 5468. You and your brother are on a mission to deliver a request to the king. Everything is going smoothly... Until you get attacked by evil Golabs! Your only option - kill them all with any cool sword or axe you can find and make your way to the king. Holy Wars is from DeValley, who developed the recently reviewed Gun Fever. This game is similar, it adds RPG elements to an action setting. But, this game is 'beat em up' more than anything, and will have you fighting your way out of lots of different situations. If slicing and dicing as a medieval knight sounds like your idea of fun, then don't even think twice. This game kicks some major butt!
From the get-go it's obvious this is no ordinary action game. At the start you are told 'it has been 11 years since the Golab demons have been defeated'. But, they haven't been defeated as well as you would hope, as they're back and they want revenge. I think I eventually made sense of the story and I will try explain in simple terms: King Jonas (the guy you're trying to reach) had a new kingdom build named Aratta. The last remaining angel, Azaziel, founded a new religion made up of the Holy Knights. Azaziel now wants the death of the Asia Minor pagans and to do this he needs the help of Aratta's army, and thus needs the consent of King Jonas. So, it is up to Cain (the main character of the story and the one who gets most of the killing done) to reach the king with this request. Confused? Don't worry. The main focus here is sweet sweet beat 'em up action, and the game delivers it in droves.
The game is easy to control and doesn't take long at all to get the hang of. Walk around with 2, 4, 6 and 8 and use 5 to slash your sword. Most of the game will involve walking around the impressive looking areas hacking and slashing the enemies, some involving combos that will push upwards of 30 hits or more. Although this sounds like it could get repetitive it doesn't; the fighting system is constructed so that you can block by holding down 5 or swap weapons using 0, and the enemies actually do get harder and harder so the challenge is always there. The system works well, there is an intuitive menu system that makes it easy to equip weapons and use objects that even beginners will find it easy to use. The gameplay simply is great fun, if you're into fighting/action games, as I am, you're gonna have a lot of enjoyment with this one.
The graphics really are very cool. Blood spills and heads get chopped off, just as it should be in an action game. The animations are probably the best part of the whole game in fact, it's worth getting a 'level up' just to see the impressive red flashes dominate the screen. You have to see it to know what I mean! The sound is equally good, the game really reminded me of Final Fantasy and games of that era in that regard, sure the music is cheesy but it's well produced and this is one of the few games I refuse to play with the sound turned off.
Normally mobile games cater for a specific target audience. For example a horse riding simulation game will hardly be fun for a 19 year old man. But, I feel that Holy Wars is one of few games where I can genuinely say that I think everyone will enjoy it. It has plenty of action, a bit of adventure, and great graphics and sound to seal the deal. Why not? Highly recommended.
Holy Wars - Sons of Enoch:*
Motorola V300
Motorola V400
Motorola V500
Motorola V525
Motorola V600
Nokia Series 40:
3100, 3200, 3300
5100, 5140
6100, 6200, 6230, 6560, 6610
6800, 6820
7210, 7250i
Nokia Series 60:
3600, 3620, 3650, 3660
6600, 7610, 7650
Nokia N-Gage
Nokia N-Gage QD
Panasonic X60
Sagem MyV65
Sagem MyV75
Samsung E700
Sharp GX10(i)
Sharp GX20(i)
Sharp GX30
Siemens M65
Siemens C65
Siemens CV65
Siemens CX65
Siemens CXT65
Siemens CXV65
Siemens S65
Sony Ericsson F500i
Sony Ericsson K500(i)
Sony Ericsson K700(i)
Sony Ericsson Z500
Sony Ericsson Z600
Sony Ericsson Z1010
*Please also check the Developer's,
Publisher's or your Operator's
product page of
Holy Wars - Sons of Enoch
to see latest additions and
updates of supported phones. Most of the mobile gaming enabled phone
World Rally Championship 3D
developed by Firemint
Review
The following phones can runDeveloper Firemint is the specialist for 3D mobile games, they have developed for example 3D hits like The Fast and The Furious: Fugitive, Need For Speed Most Wanted or Madden NFL '08 3D. World Rally Championship 3D (WRC 3D) is their new 3D blockbuster with overpowering graphics and license for official WRC cars, drivers and teams.
The first look on the game is marvelous. The graphics looks very nice, everything is made in 3D, cars and surroundings look very realistic, the game runs very quickly and it is very smooth. The race is full of action; you will race in various surroundings (snowy country, desert or forest) which will require very sensitive way of controlling the car. There are also some obstacles on the track. My only reproof is for pausing of the game approximately in the middle of each track. The game has to load the data of the second part of the track. It was quite disturbing, because in the moment when I concentrated on the race and I wanted to gain the best time, the game was suddenly interrupted for few seconds. After the break it took me a while until I could again concentrate on the game.
I was expecting more from the sounds of the game. I am disappointed. The game with such a great graphics does not deserve the poor sounds. There is only one melody during the race and the same melody is in the menu of the game. There are no sounds at the beginning of the game during the countdown, no sounds of engines and crashes during the game, no sounds after the winning of the race. The melody is nice, but I think that developers concentrated on the graphics and they huddled the sounds.
WRC 3D has two main game modes: championship and arcade. The main difference between them is in your opponents. In the arcade mode you race with your opponents at the same time on the track, in the championship you are alone on the track. You can choose from 6 different teams: Citroen Total World Rally Team, BP-Ford World Rally Team, Subaru World Rally Team, Munchi's Ford World Rally Team, Stobart VK M-Sport Ford Rally Team and OMV-Kronos Citroen. You can find detailed information about each team concerning names of team principal and driver, type of the car, place and year of establishing of the team and first WRC win of the team. There are eight different tracks in the game: Monte Carlo, Norway, Mexico, Greece, Finland, New Zealand, Spain and Great Britain. Each track offers information about race surface, weather conditions and recent winners. The fans of WRC will be enthusiastic because of detailed statistics of the teams and the tracks.
I played the championship at the beginning and I couldn't choose the track, there was only Monte Carlo available. But I could choose any of the team at the beginning, all of them are unlocked. I raced with the time an after the race I saw the statistics with the results of other teams. The first team received most points. After the race another track has unlocked. I could see also the total statistics of all finished races. In the championship mode I raced during all season and the goal was to be the first after finishing of all eight races. If I succeeded in the race, I got some extra car bonuses. After completing the championship I started the arcade mode. But all the tracks were again locked. So I had to unlock them again. It was quite frustrated. In the arcade mode you can unlock the next track only if you finish on the 1st place.
I am missing the acceleration button and the speedometer in this game. You will accelerate only by riding on the correct track line and by avoiding obstacles and opponents. If you ride at the edge of the track the car will slow down. You can't check your speed in this game; I think that speedometer should be integrated in each racing game. In spite of it, my impression from the game is good. It has amazing graphics. I think that the developers concentrated especially on the graphic part of the game and underestimated other parts of the game, particularly the sounds. Your car will improve during the game, but it is done automatically, you can't influence it. I missed the tuning of the cars. Last of all, I recommend this game to all players, if you would like to know what is the maximum of recent 3D java games try this game. It has a lot of minuses, but the graphics and gameplay will satisfy you.
World Rally Championship 3D:*
Motorola V300
Motorola V400
Motorola V500
Motorola V525
Motorola V600
Nokia Series 40:
3100, 3200, 3300
5100, 5140
6100, 6200, 6230, 6560, 6610
6800, 6820
7210, 7250i
Nokia Series 60:
3600, 3620, 3650, 3660
6600, 7610, 7650
Nokia N-Gage
Nokia N-Gage QD
Panasonic X60
Sagem MyV65
Sagem MyV75
Samsung E700
Sharp GX10(i)
Sharp GX20(i)
Sharp GX30
Siemens M65
Siemens C65
Siemens CV65
Siemens CX65
Siemens CXT65
Siemens CXV65
Siemens S65
Sony Ericsson F500i
Sony Ericsson K500(i)
Sony Ericsson K700(i)
Sony Ericsson Z500
Sony Ericsson Z600
Sony Ericsson Z1010
*Please also check the Developer's,
Publisher's or your Operator's
product page of
World Rally Championship 3D
to see latest additions and
updates of supported phones. Most of the mobile gaming enabled phones from 2006 and newer will run this game.
Urban Attack
developed by Vivendi Games Mobile
Review
[quote]The first person shooter is a genre that has not fared particularly well on mobile. It's not really the fault of the developers either. Ever since the mid 90s, the addition of that fateful third dimension hasn't just meant 3D graphics, but also the abiliy to have some sense of the ability to look around freely. Sure, you couldn't do this in the original Doom, but since then most of the old classics like this golden oldie have been reworked by fans to add this feature. The power of the free-look potential of the mouse is surely what has made the dual analogue stick design the favourite for most of the major peripheral manufacturers. After all, what is the Wii's Wiimote apart from an attempt to take the versatility of the humble mouse on to the next level.
Just look at your mobile phone handset. There's no way it can compare to these more dedicated control methods. If you've read anything about Urban Attack, you may well have consigned it to the same fate as some of the disappointing first-person shooters we've seen in the past. However, Urban attack isn't really a first person shooter in the way that you're probably thinking. It's much more a gallery shooter in the vein of Virtua Cop or House of the Dead. If this revelation is making you ache to click onto another review, wait up a minute because this game is something more than a little special.
The main stand-out aspect of the game is its visuals. They use vector graphics that made 3D visuals viable back in the early days of the arcades. Perhaps the screenshots won't bowl you over, but in action, Urban Attack is truly stunning. One of Vivendi's main aims was to make a game that would offer much higher compatibility than the majority of 3D games out there, and their method seems to have worked a treat because even on a fairly modest handset the visuals are fluid.
If anything, the angular vector graphics are well suited to the game, since it is a futuristic tale of robots and revolution set in 2046. You spend your time firing your way through grim cityscapes that wouldn't look out of place in a sequel to Blade Runner. Just to make things clear though, for the most part you don't actually have any real control over where you go in the city, except from one token section where you get to choose from two routes at a crucial junction in the story.
Instead, you get to see the city in what appear to be engine-generated cut scenes. You make you way to a certain point, stop for a bit, shoot some bad guys, then move on. The combat controls are very intuitive. The screen is sectioned into 9 areas that correspond to the buttons on the keypad, and a press of one of the keys will shoot an enemy in the relevant section. This would perhaps be a little drab if it weren't for the dynamism of your enemies. They're meant to be human, but are made up of a collection of filled circles that move very smoothly, giving the impression of a well animated character. They don't just stand there, but run, jump and duck all over the place.
Even more impressive than the straight forward shooting scenes are the sniper sections. Here, you'll have a relatively far-away position, with a view over a large area. As you might imagine, you can zoom in freely using your sniper scope to take out enemies. Here the vector environments really come into their own, stealing that spotlight of dynamism off the ball-based baddies. The sniper mechanic works so well that you stop missing the ability to move around freely and really begin to feel the effect of that 3rd dimension in action.
As if that weren't enough diversity, there are also several puzzle-tinged maze sections set in well realised environments including a club and the seabed below an enemy installation. Here you do get to control your movements, although you move in steps rather than fluidly. However, there are seamless animations representing the movement, making the whole thing appear very smooth.
These three main gameplay types are skilfully woven into each other, and into the game's narrative, giving Urban Attack a cinematic vibe that's bolstered massively by the drama inherent in most of the game's frequent cut-scenes.
Although actually fairly meaty in length considering the amount of work that has obviously gone into each section this game, you're still left tinged with disappointment at the end, although this is largely because of how compelling the game is rather than because Urban Attack hits a bum note in its coda. The game offers three difficulty levels, but the story-driven, linear nature of the game means you won't be left instantly wanting to start over again, but you'll doubtless return for a second bash after a while, if only to relive the initial positive experience of playing.
Urban Attack may not quite be the game we were expecting, but it's almost certainly better than the game we would have otherwise gotten. It's a bold and unconventional foray into mobile 3D, so go and check it out!
[/quuote]
The following phones can run
Urban Attack:*
Motorola V300
Motorola V400
Motorola V500
Motorola V525
Motorola V600
Nokia Series 40:
3100, 3200, 3300
5100, 5140
6100, 6200, 6230, 6560, 6610
6800, 6820
7210, 7250i
Nokia Series 60:
3600, 3620, 3650, 3660
6600, 7610, 7650
Nokia N-Gage
Nokia N-Gage QD
Panasonic X60
Sagem MyV65
Sagem MyV75
Samsung E700
Sharp GX10(i)
Sharp GX20(i)
Sharp GX30
Sony Ericsson F500i
Sony Ericsson K500(i)
Sony Ericsson K700(i)
Sony Ericsson Z500
Sony Ericsson Z600
Sony Ericsson Z1010
*Please also check the Developer's,
Publisher's or your Operator's
product page of
Urban Attack
to see latest additions and
updates of supported phones. Most of the mobile gaming enabled phones from 2006 and newer will run this game.
good games and review buddy.....please can you post the games as well
IPhone game review Dalton-awesome!Reviewed by Tim HarveyIt would be easy, that many of the doodle games, such as the iTunes App Store, its simplistic graphics and graph the badly drawn pimply butt Feketefejűek
IPhone scheme canvas Dalton-awesome!Reviewed by Tim HarveyIt would be undemanding, that more of the doodle games, much as the iTunes App Accumulation, its simple graphics and graph the seriously worn pimply stock Feketefejuek.
IPhone plot sheet Dalton-awesome!Reviewed by Tim HarveyIt would be easygoing, that solon of the doodle games, more as the iTunes App Accruement, its lanceolate graphics and interpret the seriously raddled pimply carry Feketefejuek.
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