Waiting to start the game with atutorial that explains the most important elements of the game intest missionsThe whole thing is happening here in plain text form andthe waiver of a synchronizationThe problem is also the font thatcould have been more readableIn the course of the training missionthen you learn how to move units, attack with what tactics can andwhat we should attack opponents.
The control takes care of youfrom the sky, but can also zoom in the fray, but this is probablymeant only for pleasure, as the complete overview is lostAvailableduring the course of a game four different types of units: cavalry,knights, infantry and bow or crossbowEach unit has its strengths andweaknessesFor example, it is difficult for ranged units, to competeagainst the large shields of the infantry unitsHere the cavalry isneeded that can run straight to the infantry
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Over time, youinternalized the possibilities and can skillfully place units andconduct targeted on the battlefieldThis is done by the way, inprinciple, quite simple, where you click on a unit that moves thecursor over the map and confirmed the desired item by pressing abutton.Here, the movement system works much like a chessboard, withsquaresAt the beginning of a mission, you have also the possibilityof its units in a limited radius to form, possibly by the same togain an advantage in bringing the archers for example, to the front.



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