Slide the 3in screen to the right and you reveal a joypad with analogue stick, creating a full PSP control system. Slide it left and you have a full mobile phone keypad and Sony Ericsson ergonomics. In the middle of the keys sits a 3in screen with the same 480x272 pixel resolution as the PSP, making for an uncompromised gaming experience. Great for movies, too. The PSP's innards are squirreled alongside mobile architecture for compatibility with all existing PSP titles. There won't be a UMD slot - M2 cards will be used for storage.
So you can already buy a Walkman phone, a Cyber-shot phone and, in the Far East, a Bravia phone. You lucky devil. But isn't something missing? Now that mobile phone gaming is a serious possibility and Nokia's N-Gage is coming to standard handsets, isn't it time that Sony licensed its other mega-brand to Sony Ericsson? We think 50. We think it's time for the PlayStationPhone. It's as obvious to us as putting trousers on every day Until now, the problem with mobiles deslqned for gaming has been their size. The N-Gage was fun for gaming but appalling for phone calls.
Every other phone with gaming pretensions is good for phone calls but a half-baked gamer. That's where the PSPhone's dual-slider opening mechanism, as borrowed from the Nokia N95, comes in. Slide it one way and you get PSP controls; slide it the other and you have a familiar Sony Ericsson layout. Miniaturisation will mean that Sony Ericsson can fit all of the PSP's innards into the PSPhone, so it all work with existing PSP titles and benefit from' and compatibility with the PS3.That mean' media streaming and LocationFree TV as well. Cleariy, this is all our wild imagination Ericsson can't possibly have missed the potential draw of a PlayStation-branded mobile.
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