When you first started last balance, you'll engage in battle in time of the game disc, and the likelihood that you'll be amazed striking question: In the frame rate is awful, and pop-texture is appallingly bad. It is a question you do not quite get used to, considering that all the Mars experience. What a shame, because this is a long and fascinating Japanese role-playing game has a way to get under the skin. It has a rich, original fantasy world, apparently, developed with great care and skill, and it tells a strong, politically charged tale that will keep you glued to the screen. Although several flawed, combat system, fun to play around with, especially in the second half, when the huge army to move Pechanga in some dramatic, bloody showdowns. If the developer Square Enix did not rush unfinished products on the shelves, last Balance could be an instant classic. But even if the game is not what it was, RPG fans should take this path, despite the game technical defects.
This is depressing that this inner beauty is so much diminished by a broken infrastructure. Unreal 3 engine powers last remaining visual effects, but it was unclear whether the technology is not suitable for the game, or a team of developers are simply not able to use it to manifest his vision. In any case, you look at it, visual technically broken, a total embarrassment, that intrudes into every aspect of the game. Personnel is terrible, often pause for a moment or two at a time, a slowdown at any time scanning of the importance of anything happening on the screen. It is not merely a irritation, but also a huge detractor of the battles pace and intelligence, which were subsequently divided inexplicably long loading times. The city is divided into tiny areas as well as the transition from one to the next loading lead to screens that jolt you back to reality every few minutes. In addition, although many Unreal 3-food games suffer from some texture pop-IN, you never saw him in that sense. This may take about 10 seconds for some textures to load, and that includes everything from the ground texture, is facing a character on the walls. These weaknesses, to some extent mitigated, if you install the game on your hard drive, but it is not big enough difference to justify the use of such large amount of disk space. Either way, we should not choose any of these evils.
As bad as these issues are, games hidden under them is a remarkable in many ways, starting with the battle system - although you can not see the subtleties in the first place. Instead of fighting party members during the fighting, you have to recruit leaders and soldiers, and grouped them together in an alliance of five members each. Although each office has its own statistics, equipment and the Arts (the game versions of spells and skills to combat), the question of union-wide turn-based commands on the field. While in most RPG, you choose very specific actions, such as a particular casting spells or using a particular item in the last balance you have chosen better team. These may include healing unions that need it; performing mystic arts (as you can see the art, which will use the unit, you can not detailed their per unit per unit basis), or call Rush in blagogovenii-inspiring , Beautifully designed Cyclops to help in the battle.
At the beginning of the game when you do not have whole lot of unions in accordance with your team, you can bemoan the lack of micromanagement that the system requires. Fundamentals of too little confusing, given that there has always seemed to rhymes, or causes a process that determines what opportunities there are for you, and when. Later, however, you'll have many more units under your command, and you discover how to develop battles can be. How to use some of the artists, their higher level of art and learn later, all the while improving statistics - although it is unclear how some of those statistics affect the results of your actions. (Units are such attributes as gluttony, that is, what to do, anyway?), Thus grouping units in the Union is tantamount reasonable, and grouping them into appropriate education. You can get through the set standard of fighting without putting too much thought into these aspects, if you have a lot of side quests and grind your way to power. Nevertheless, even with a lot of grinding, the biggest battles require care, both before and during the fighting. As you play, you better understand your enemies' weaknesses, strengths and weaknesses of each formation, and the best way to develop their units based on individual battle command.