The first Portal, released on Xbox 360 The Orange Box first and then as a downloadable title on Xbox Live, many left open-mouthed for the innovative use of first person view combined with portal technology, creating a puzzle game absolutely genial and out patterns. The game showed the enormous potential of these mechanisms, but it was an experiment of short duration, with Portal 2 we find a complete title, which parallels a story in an unprecedented single also two-player cooperative mode.
The game takes place an unspecified period of time after the end of the first episode, the protagonist Chell defeated the crazed AI GLaDOS heavily damaging buildings in the Aperture Science test. As the story we awaken in the role of Chell in what looks like a hotel room, but in reality it is an area where AI Aperture Laboratories named Wheatley brought us after having picked up lifeless at the end of the first game.
Wheatley, a sort of metallic eye that moves on rails, tells us that our actions after the place is ruined and will seek to lead us out. But the flight does not go as planned: GLaDOS goes back alive and thus begins a new odyssey from dozens of test chambers, in a journey filled with twists that will lead us to explore the origins of Aperture.
In terms of gameplay, who has already played Portal will not be the first major surprises. The game is very simple at the base with the ability to move (jump included) as a standard FPS, with the difference that instead of a gun have a gun capable of firing two portals of entry / exit on any white surface, entering it comes in a hand wherever it was located. In addition to this we may occasionally collect and replace the special cubic heavy-hold buttons, or cubes of the lens to deflect laser beams.



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