The MMA is a sport that embodies the very essence of unarmed combat. A style fruit of the study, the synthesis and application of the most effective fighting techniques "borrowed" from every style and martial combat sports exist. A show which sees highly trained athletes in meetings to oppose very hard, sometimes bloody, capable in the years to capture the attention and reaction from many fans.
With EA Sports MMA EA intends to deliver to our console dall'ottagono the strong emotions that this sport forward, trying to deliver a deep enough for the purists but without forgetting that great little slice of users accustomed to the study of combinations of mileage keys, experimenting with a system of very thin, reduced almost to the bone especially with regard to the phases of the fight to the ground, far from trivial undertaking given the amount of moves that the discipline offers.
Going in order, by analyzing the phase boxata "one foot in covering the medium / long distance, we find that EA Sports MMA borrows freely from the Fight Night games in the series, inheriting the "Total Punch Control" for the occasion revised in some respects.
This system moves the execution of all shots from the right analog buttons, allowing you to take advantage of the first to occur in traps in the clinch, a takedown of groped or perform joint levers and strangulation, which is essential to bring home victories for satisfactory submission. Those who had not already cut their teeth with the boxing title just mentioned, could find such a system initially a bit 'confusing, especially in the execution of more complex combos, but after a short time you can juggle pretty well between direct braces, knee strikes and parades.



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