This year's Ultimate FightingChampionship is off to a great begin - and a disputable one. UFC 143delivered one of the most hotly debated fights of recent times.Onpresent UFC Welterweight Champion Georges St-Pierre still out ofaction with a knee injury, it was left down to former StrikeforceChampion Nick Diaz and former WEC Champion Carlos Condit to duke itout for the Interim Title.


Diaz was the hot favorite to success,arriving off an 11-win streak on his world-class boxing. But byplaying an outside striking game and evading whenever his back waspressed against the cage, Conduit secured a Unanimous Decision thatprompted MMA forums across the globe to explode with polarized views.


This was a match that, althoughundeserving of a Fight of the Night accolade, exactly demonstratedthe importance of experiencing your opponent's strengths andweaknesses although formulating an effective strategy depended uponyour own skills. It is as well something which the UFC Undisputedgame series has worked difficult to repeat, on a comprehensivefighting system that maintains the MMA mantra of dictating the paceand imposing your will. And in terms of striking a balance betweenchallenge, accessibility and fun, Undisputed 3 is Yuke's mostconsiderable rounded fighter to date.

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One hurdle that novel players have beenforced to overcome in last games is the complicated transition systemthat requires circular motions on the analogue stick to derive moredominant positions in the ground game. Thus to easiness starters intoswitching from full, half and open guard although being watchful forsweeps, Undisputed 3 introduces an optional Amateur Control schemethat applies directional flicks. It is less demanding as compared tothe traditional method - but like a counterbalance, it is simpler fora Pro Control player to stop an Amateur transition.


The stand-up striking, meanwhile, hasbeen re-planned in a way that places more importance on jabs andrapid strikes to set up more powerful haymakers and techniques whenfishing for a knockout. The great Sway system as well creates awelcome return, with the ability to penalize predictable flailingwith a jaw-rattling counter. And as a new layer to the mid-matchmind-games, you can now perform Feints to throw the timing offobvious bring downs earlier planting your knee in the opponent'sface. This novel Intercept Attack system is particularly welcome,like it creats bring down spam far less viable.


Other modifications to the fightingsystem contain ground sways that offer a 50/50 chance of ignoringground and pound pressure; new Leg Kick TKOs that, although rare,make you more wary of unchecked calf-cutters; and a more noticeabledifferentiation in terms of fighter reach that creates it more hardto close in on a human spider when you have acquired less scope ascompare to a Tesco Value tape-measure. But out of the many subtlegame play modifications, it is the novel submission system thatoffers the most tangible progression by letting you out man-oeuvreyour opponent in an abstract mini-game.