Any idea that developer Cyanide has jumped on the bandwagon with the Game of Thrones video game should be left at the complete stop of this sentence. It is been in production for over 3 years - long early HBO ever acquired the rights to create the just hit television show.


With that arrives something both excellent and bad. The good is the desire that this role-playing game for console and Computer may not be entire dross, as are many fast buck, franchise-hopping titles. The worse is that, because it creates little reference to Sky Atlantic’s big hit, it does not rather experience similar to the Game of Thrones you familiar and wish if you have never read the books. In fact, aside from the title music and the odd familiar face rendered to varying degrees of

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success, it was simple to forget that it was associated at entire throughout our first look at the characters, combat and gameplay.


But it is to the books that this title is so much wedded, so much so, that Cyanide maintained so close contact with A Song of Ice and Fire series author George R. R. Martin during the processes with feedback for intentions of accuracy at all step of the way. In fact, much of the time was spent checking that the plot of the game would sit fact with books as now to be penned.


As a player you acquire to control 2 main characters, both of whom look in the similar chapters of the game at dissimilar times arriving both as a team just towards the end of the telling. It is so much a linear adventure. No functioning around in your sandbox, and what side quests there are are completely fleshed out branches of the main story in their own right.


"We truly needed to acquire away from 'bring me 3 bat wings or this mushrooom'," told lead designer Sylvain Sechi at the Central London event.


"It is not an open game. There is no functioning in forest and acquiring into random encounters. We imagine of it similar to Mass Effect without the planets exploration."