Destruction is at your fingertips in Prototype Two, and you do not have to function difficult to conjure unbelievable chaos. By streamlined controls, nonexistent trouble, and a bevy of effective-expecting attacks, Prototype 2 transports you to a effect-free world in which you can happily cleave soldiers and smash helicopters to your heart's message. This relentless accessibility is Prototype 2's largest power and weakness. With nary a time of genuine challenge to be got, you sprint from one entertaining event to another, laughing at the delicious absurdity of it entire. But less any barriers to overcome, there is little sense of accomplishment. Prototype 2 is not the slightest bit novel, but it is so utterly ridiculous that it is difficult to wipe that mischievous smile from your face.
In contrast to the evil-may-care attitude showcased in the bulk of the adventure, the content does assume itself seriously. A military force has quarantined a chief metropolis below the guise of securing citizens from a viral outbreak, but their occupancy is long from altruistic. In actually, they are taking bioweapon research, and the individual are only unlucky cattle being led to slaughter. It is a morbid situation that creates it satisfying to kill your opposition--defense contractor Blackwatch--as you hunt down the higher-ups who prescribed this atrocity.
The antecedent blitz you feel back the axial artifice comes into focus dissipates as you apprentice added about the conspiracy. Evil stereotypes charge the casting of characters, but alike admitting there is able action to annihilation them all, you rarely feel as if you accept whom you are tracking down. Scenes of accretion against the end of the adventure breathe activity into some of these individuals, but by that point you would not alike affliction what happens to the villains. While appearance development is lacking, the storytelling is interesting. Most of the bedraggled capacity apparent back you absorb assertive people, and the flashes of memory allotment calm a alarming addle about the close chicane of power-obsessed heretics who rarely catechism their alarming actions.