The assumptions underlying Fighters Uncaged are simple: Simon played in the game, a fighter who will try to prove their superiority in defiance of the ugly mugs in a series of clandestine meetings up, to be crowned the absolute ruler of the streets. To achieve this we must defeat all the fighters from three different leagues: after every fight ended with our victory, the game assigns you a score based on the variety of moves used and the time taken, which can be summed with our results in the league where we are.
Initially we are in League 3, with six different enemies to defeat, then you switch to League 2, where we re-examined the first six plus three new enemies, then finished with a league that requires us to re-examined the nine previous league wrestlers plus three more enemies unlocked. But not enough to defeat once all the fighters available to enable the career: if we can not scrape together enough points because we re-examined those already defeated trying to exceed our previous records, thus increase the total score.
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Like any title based on Kinect, in uncaged Fighters must use the whole body to control our alter-ego: the camera is placed behind Simon, who will repeat everything we do. The game offers us a wide range of moves: kicks, punches, elbows, knees, hooks, sweeps, and so on, all associated with our many moves.



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