In our test preview ofJames Cameron'sAvatar: The Gamehad been able to thrash out the locations andmechanics of the game, all of which remained unchanged in the finalversion: the description of story and gameplay does not change sosubstantially compared to what has been said in the past and therethe restated with any necessary corrections.The history of the gameis played on Pandora, a planet like Earth, covered with green forestsand rivers, but the atmosphere toxic.
A corporation called RDA land is veryinterested in the planet because of the potential for mining, withthe only obstacle represented by the natives of the planet, theNa'vi: blue giants 4-5 meters high, the features vaguely feline andorganized a tribal society.To reduce cultural barriers, the RDAlaunched the Avatar, by which they were created hybrids Na'vi-humanmind-controlled by humans.And here we enter the stage: I played amercenary RDA just came on Pandora right to "control" anavatar, who after having lived both points of view, those of humansand Na'vi, will be faced with a moral crossroads.
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To provide this choice to theplayer,James Cameron's Avatar: The gameis structured with a prologuein which we are shown the basic story, making us feel the game is arole of a human of an Avatar, after which it is presented to thechoice about how to proceed, and from then on we will play only forone of the two factions.



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