There is little to quibble about thegame mechanics: your task is to first destroy and then ask questions.Sacred 2: Fallen Angel tries to add some new elements to reinvigoratethe genre of action-RPG now spent some 'fashion, but the result is atbest uncertain. At Ascaron have tried to make it less hectic actionin favor of a more tactical component, reducing the number of enemiesand increasing the level of complexity in the charactercustomization. The result is a hybrid game that arouses conflictingemotions: sometimes we are amazed by the depth of the game, otherboredom attacks us in the long and exhausting walk that far withoutthe slightest difficulty.

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As mentioned Sacred 2: Fallen Angelbrings some changes to the genre. First of all there are more bluepotions, namely those of mana spells do not require magical energy,but they have more time to charge. Each spell can be performedwithout limits, provided that you wait for his time of regeneration,which varies from a few seconds to several minutes depending on thepower of witchcraft and the ability of the character. Even thecharacter classes are a nice novelty, but unfortunately with respectto Sacred was first reduced the number of heroes, but are still fun,and some unlikely choices such as the Guardian of the Temple (whichis a sort of technological Anubis) and Seraphim (a cross between theWinx and Bubblegum Crisis).